The Future of Fallout - squidgame.quest

The Future of Fallout

FudgeMuppet
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Fallout 5 is official, it’s coming. However, it will be well over a decade until Fallout 5 arrives, and what on earth is Bethesda going to do with the property until then?

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205 Comments

  1. Is it just me or have these guys been hitting the gym a lot while waiting for the next Bethesda game

  2. Obsidian is under the Microsoft umbrella 😏

  3. Шеогорат из Нью-Шеота says:

    Guys, do you know if there is any way to remove the collar from the robe of a cult member?

  4. I will probably be retired when 5 i released. I'd happily accept another year of dev time if they move on to a new engine.

  5. "Tell a Fallout fan that (removing skills is good) before Fallout 4"
    Tell me that NOW and I'll laugh at you. It was one of the MANY reasons FO4 didn't feel like an RPG.

  6. I've heard a vague rumour that Starfield's engine is the first iteration of a new game engine, which ES6 and FO5 will use. I usually don't bother with rumours but it makes a certain amount of sense – if things go wrong, sacrifice one title to save two others.

  7. I'm indifferent about a remastered NV (or a "special edition"-style remake) having a Creation Club. I'm most interested in there being an internal mod shop because I'm so inept at modding that NV ruined my last computer. Just going to a lobby full of vetted mods to add to the game's integral mod loader has been one of the nicest parts of post-SE Skyrim, and Steam Workshop before that.

  8. Yall really need to try fallout 76 again. Yeah there is lore retcons but your current opinions of the game are of what it "WAS" and not what it "IS" now. the game was ass at first but now it's decent i suppose.

  9. They spoiled fallout by turning power armour into basically a car. Like you jump in and out n gta. It no special anymore it used to be the ultimate treasure.

  10. Prediction: Starfield will suck like Fallout 76. Bugs galore.

  11. I liked the base building feature in fallout 4 and hope it returns but it should not be the focus, the focus should be on memorable quests and exploration. The base building should only be an optional side feature.

  12. Elder Scrolls VI and Fallout V will come out around the same time as WarCraft IV, and for the same reasons.

  13. lol as if I'm even waiting for these games. It's already been 10 years since skyrim. look at the time from daggerfall to morrowind, or morrowind to oblivion….

  14. I think with how Bethesda makes games, a lot of the work is in the engine. Maybe when Starfield comes out, it is only a 2.5 year turnaround time for ES6 and then another 2.5 years for Fallout 5

  15. I really wanted to love Skyrim. I bought the complete edition then later the special edition. I just found the leveling system complicated and tedious. Fallout games I could advance first skills then perks how I wanted. 😃

  16. Multiple states might be a little too much for map mass to be built, have to keep in mind the computer is still limited by amount of ram available and not to mention console players.

    State sized maps MIGHT work (capped due to size of each state).

  17. I really enjoy this conversation format and I think it's better than the podcast format; Plus it's shorter!

  18. I love how people aren't even waiting for Starfield. They're waiting for Fallout 5 and Elder Scrolls 6 to come out AFTER Starfield. 🤣

  19. todd howard is the video game equivalent of zack snyder, both are equivalent of elon musk… kings of bullshit

  20. I wanna see another texas fallout like the brotherhood game that came out

  21. I think they should put out a call to the various developer studios under Xbox Game Studios and say 'who wants to make a A to AA quality turned based strategy game' work with Modiphius to adapt a new edition of Wasteland Warfare (incorporate the errata and make the rule books less frustrating to find the rules for any given situation) into a game that's basically the canon version Fallout Tactics. It's a game that can be release on PC, consoles, and even mobile; it's a brand cross promotion thing; the rules/balance and most of the story are already done; and keeps the Fallout IP out there.

  22. best mod ever made for fallout has to be Horizon. that and the unofficial patch that fixed all the fuck ups that they never gave a shit about. That is why i really hate the dev team at Bethesda. They never give a shit about fixing their broken mess. And the fact that they let the same bugs carry over to fallout 76 from fallout 4 that just screams lazy ass and that is one of the reasons why people NEVER should have paid for it. And also that its skyrim with guns. I mean dragons in fallout what the fuck is wrong with you.

  23. I know we'll never get this, but I want a new Fallout game that is just like 1 and 2, but bigger with better graphics.

  24. I'm loving the "sit in front of the camera" podcasts

  25. The real fallout 5 problem is that it will be illegal to antagonize China in the future, and Bethesda will bend the knee for it.

  26. Just imagine a fallout game set in post apocalyptic Australia. The monsters there would put cazadors and deathclaws to shame. Plus it would allow Bethesda to expirement with enemy types more rather than having every state in America have its own version of super mutants from a different fev experiment

  27. I dont really like Fallout 4 honestly, I especially don’t like the perks system. I want them to move toward developing the RPG systems not stripping them away

  28. Video games, and entertainment in general, are so disappointing and slow in terms of development these days. Crazy that Bethesda put out Oblivion, FO3, FONV, Skyrim, and FO4 in ten years, then put out 76 and, most likely, Starfield in the next ten.

  29. It took 1.5 years to make New Vegas. What is the problem…

  30. I enjoy the perk system in FO4 compared to FO3 and FONV. Same with making the character talking.

  31. Personally I hope 5 is as big a jump in scale/scope/execution as 3 was from 2. Also I really prefer a voiced protagonist but if they are not going to use one then let me be ghoul, synth, or supermutant. Let me start as a raider or Brotherhood member. Let me really be who I want and not just a mute nobody that I have to pretend is unique.

  32. The Skyrim and Modded Skyrim builds were the ones I loved the most.

  33. The Fallout problem is that Bethesda Gane Studios doesn't give a hoot about it. It's property they bought and squandered. They don't do lore consistency at all. This is the same problem with the Elder Scrolls Series. A lot of the lore and backstory is seat of the pants. There are many instances of this. That and they are severely understaffed for the number of games they insist on only working on in house. 5 to 10 years between game releases is a tragedy. If it wasn't for third party mods, they would be out of business by now.

  34. Lots of random thoughts.
    1. It will take waaaaay too long to release Fallout 5. Microsoft needs to FORCE Bethesda to allow a 3rd party to do what Bethesda can't, make another FO game. A New Vegas remaster would be a great filler. Even better if that leads to a New Vegas 2. We're looking at MANY years before FO5. There's time to do both and still get bored.

    2. Also, Bethesda has a problem. They really need to expand. They keep taking on new IP, but they also keep taking longer and longer to develop even one IP. They've over-reached. They need more teams so that they can do simultaneous development. And that includes multiple heads, not just a singular Godd Howard.

    3. And speaking of Bethesda's problem and your commentary on Bethesda not doing enough DLC, exactly. MORE TEAMS. Bethesda needs to expand to properly support their IP expansion. This is getting pretty sad to watch. Bethesda's approach of "modders will do our work for us" is getting to be just as lame as Bethesda's approach to bug fixing. Ignoring a product is NOT how a software lifecycle is supposed to work. When Beth was a scrappy little company making games bigger than their britches, that was one thing. But Bethesda has NOT been that Little Company That Could for a long time now. They need to grow up and treat their software development with more professionalism. A product doesn't stop existing at release. A professional supports it for years. Bugfixes. Iterative improvements. Expansions. Upgrades. Features.

    4. For all this talk of voiced dialog vs silent protagonist, etc. I am honestly flabbergasted that with technologies like text to speech, tone and pitch adjust, deep fake, etc. that this is even an issue to development time. Why are these tools not already used on recorded voices to make all NPCs sound unique in spite of sharing a single voice actor? Why are these tools not used to fill in for unimportant NPCs? Why are these tools not used to realtime adjust the voiced protagonist to customize your voice as much as your appearance? And when will giant open world devs like Bethesda get with the program to use these tools to save them so much money and time?

    5. Skill use to level of sounds great … IF the world building is done well enough to allow non-combat skills to progress the game. Which Bethesda is horrible at doing. Worse is when you then add level scaling to the combat. Then you get Oblivious, where picking locks early game makes late game impossible. You literally have to fight the leveling system if you want any kind of character that even dabbles in non-combat skills. You literally have to intentionally plan out exactly what skills to abuse at each level. Or else you specifically have to not sleep so that you do not level up. Otherwise you reach a point late-game where even tweaking the difficulty setting is not enough. Letting the player distribute non-combat EXP into combat skills balances the problem that level-scaling the combat encounters causes. But a better solution is to dial back the level scaling. A lot. Techniques like scaling level by region, not by the player, allow a player to level their character however they want and if an encounter becomes too difficult, to focus on improving their existing character instead of starting over from scratch. It also allows players to reach an actual feeling of power when they can go through areas where they are horribly overpowered, yet move on to new areas where they were significantly challenged to press on into. Old NES games had that down well. Bethesda kind of sucks at the leveling part of an RPG. Not every encounter is supposed to be an all-out battle. Or even a challenge. (And, no, surrounding bosses with disposable minions does not make up for bad difficulty design.)

    6. Bethesda really needs to go back to making RPGs. These action games with light RPG-like elements that they've turned TES and Fallout into are not cutting it. Stats are stats. Skills are skills. Perks are just that, ADDED sprinkles on top. Bethesda has oversimplified. It has gone too far. Way too far.

    7. I don't mind settlement building being expanded in the future. There are times when I don't feel well and focusing on settlements lets me non-combat while I'm too tired to twitch. It lets me balance combat v relaxing gameplay to how I feel. BUT if we're going to have more settlement building focus, and I'm sure Bethesda is going that route, they need to stop thinking of settlements as separate places. Make the map without settlements in mind. Make places to explore. Make cities. Make uninhabitable wastes. Build a real living world. THEN let a player build a settlement A N Y W H E R E in that world. Post apoccie? Raiders have built themselves a home in an iron smelting factory? Let's take it from them and get to smelting some iron for ourselves! Unique perk added. Raiders have built a home for themselves in a mine? Let's take it from them and get teams digging up that ore again! Unique perk added. Raiders have taken over a military base? Let's take it and house settlers to train them to keep the streets safe. Unique perk added. Ad infinitum. Let the player decide where, A N Y W H E R E, to plant their flags. And IF there's some unique advantage to be had, make control of that region actually provide that unique advantage. Managing all those little details is what computers are good at!!! Stop trying to force players to play by your imagination. Not everyone wants a hundred farms while literally ignoring everything that every single NPC found so fascinating as to take ownership. Once upon a time Bethesda had grand ideas of fluid open worlds. Just go back to the talk at the time of what they wanted to do with factions in Daggerfall. Now progress what they COULD be doing TODAY. Now advance that timeline to when Fallout 5 actually comes out. The possibilities are endless for the player to influence the world in ways great and small. Bethesda needs to remember that goal and get back to it. They have gone horribly astray.

  35. They are now 4 times the size they were and they can't even seem to get games out at their old pace. This is getting ridiculous they need to stop with the branching out to TV (the fallout tv show is just an advert and a waste of time). I think they need to give Fallout to Obsidian, because they are killing the franchise (my example Fallout 76 the worst fallout of all time)

  36. Good news. When fallout 5 comes out, it will most likely be running on the end of UE5s life span or on a new engine where gaming companies are making finished games again with much fewer bugs and glitches in them. The bad news is you might be purchasing a new console or PC to play on.

    Maybe by then, the design team for Bethesda will have evolved too, bringing in talented writers that bring a fresh look into Fallout.

  37. Fall out 4 was terrible , 3 was good but new vages was the best as it had the heart and brains of fallout 1,2 but with fallout 3s gameplay 4 was a bad nshooter with zero rpg.

  38. PLEASE consider doing a FO4 Let’s Play with Sim Settlements 2. This fantastic mod adds a TON of new story, quests, new voiced NPC’s, new locations, and a massive overhaul of the settlement building mechanics that feels like official Bethesda DLC on the same level as Far Harbor. It also gives the Gunners proper development and depth as a faction, and adds a ton of building assets.

  39. I cannot fathom a company like Microsoft purchasing THE Bethesda game studios, only to let huge IP's like Fallout and Elder Scrolls sit on a shelf for upwards of half a decade. With that much money backing them up, they should have multiple teams working simultaneously on each franchise.

  40. The problem is they let me play 76 and now I'm not even going to touch Starfield until a few patches come out

  41. Careful. The amount of copium you two are on is extremely dangerous. Bethesda no longer cares, Bethesda does not listen, they are using the same engine for fuck sake. Also Fallout 4 was atrocious and 76 is an abomination.

  42. If they have teams working on fallout and elder scrolls at the same time maybe fallout 5 would get into development and be finished before Tes6 as elder scrolls lore is a lot deeper than fallouts so I’d imagine it would take longer to write the story and setting of that when they have to make sure it fits in pre-existing lore and especially if Tes6 is set hundreds of years after Skyrim just like Skyrim was set like 400 years after oblivion then they have to come up with a few centuries of history and lore for what happened during that time and probably have different drafts/ideas until they write something they are comfortable with that they think the fans would like. Same thing with fallout a little bit having to make up the history of whatever city/region it will be set in except probably easier since it’s just an alternate timeline of earth without all the magic and metaphysical stuff.

  43. If they have teams working on fallout and elder scrolls at the same time maybe fallout 5 would get into development and be finished before Tes6 as elder scrolls lore is a lot deeper than fallouts so I’d imagine it would take longer to write the story and setting of that when they have to make sure it fits in pre-existing lore and especially if Tes6 is set hundreds of years after Skyrim just like Skyrim was set like 400 years after oblivion then they have to come up with a few centuries of history and lore for what happened during that time and probably have different drafts/ideas until they write something they are comfortable with that they think the fans would like. Same thing with fallout a little bit having to make up the history of whatever city/region it will be set in except probably easier since it’s just an alternate timeline of earth without all the magic and metaphysical stuff.

  44. Unless they decide to give Fallout 5 multiple endings (Fallout 4 only really has 2; Institute and every other faction.), a focus on the actual world with NPCs being aware of events and your choices, actual unique weapons and apparel (none of this random legendary crap that can be on any of the "unique" items too), and get rid of the crappy assault rifle from 4 then arrivederci…

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